#include #include "R2Graph.h" bool intersectLineSegments( const R2Point& p0, const R2Point& p1, // First line segment const R2Point& q0, const R2Point& q1, // Second line segmant R2Point& intersection // Result ) { R2Point inter; if (!intersectStraightLines( p0, p1, q0, q1, inter )) return false; R2Vector n = (p1 - p0).normal(); R2Vector m = (q1 - q0).normal(); if ( ((p0 - q0)*m) * ((p1 - q0)*m) <= 0. && ((q0 - p0)*n) * ((q1 - p0)*n) <= 0. ) { intersection = inter; return true; } else { return false; } } bool intersectLineSegmentAndLine( const R2Point& p0, const R2Point& p1, // Line segment const R2Point& q, const R2Vector& v, // Straight line R2Point& intersection // Result ) { R2Point inter; if (!intersectStraightLines( p0, (p1 - p0), q, v, inter )) return false; R2Vector n = v.normal(); if ( ((p0 - q)*n) * ((p1 - q)*n) <= 0. ) { intersection = inter; return true; } else { return false; } } bool intersectStraightLines( const R2Point& p, const R2Vector& v, // First line const R2Point& q, const R2Vector& w, // Second line R2Point& intersection // Result ) { assert( v != R2Vector(0., 0.) && w != R2Vector(0., 0.) ); if ( v == R2Vector(0., 0.) || w == R2Vector(0., 0.) ) return false; R2Vector n = v.normal(); // Point s on the second line: // s = q + w*t // Intersection: scalar product equals zero // (s - p, n) == 0 // (q + w*t - p, n) = 0 // t = (p - q, n) / (w, n) double wn = w*n; double qpn = (p - q)*n; if (fabs(wn) <= R2GRAPH_EPSILON) { // Parallel lines if (fabs(qpn) <= R2GRAPH_EPSILON) { // Equal lines intersection = p; return true; } return false; } double t = qpn / wn; intersection = q + w*t; return true; }