Adult Singles: Rules for the Season 2008-2009

Singles, Free Program

Level, Time Jump Elements Spins Step Sequences

Masters

3:10 max

* means element is required

Max 7

  • Required: 1 Axel-type jump*
  • Min 1*, max 3 combos or sequences
  • One combination may contain 3 jumps, other not more than 2 jumps
  • Each jump may be repeated once, but only as part of combo or sequence
  • Single, double or triple jumps are permitted

Max 3

  • Spins must be of different nature (with different abbrevations in the SOV table)
  • Min 5 revs; 4 revs on each foot if change of foot
  • Min 2 revs in position
  • Required: a spin combination with a change of foot*,
    a flying spin*

Max 1

  • A straing line, circular or serpentine step sequence or spiral sequence*
  • Must use entire ice surface
  • Additional moves in the field, spiral and step sequences will not be counted as step sequences but will be counted as transitions and marked as such

Gold

2:40 max

* means element is required

Max 6

  • Single jumps, Axel-type and double jumps are permitted, excluding double Flip, double Lutz, and double Axel
  • Min 1*, max 3 combos or sequences
  • One combination may contain 3 jumps, other not more than 2 jumps
  • Each jump may be repeated once, but only as part of combo or sequence
  • Double Flip, double Lutz, double Axel and triple jumps are not permitted

Max 3

  • Spins must be of different nature (with different abbrevations in the SOV table)
  • Min 4 revs; 4 revs on each foot if change of foot
  • Min 2 revs in position
  • Required: a spin combination with a change of foot*,
    a flying spin*

Max 1

  • A straing line, circular or serpentine step sequence or spiral sequence*
  • Must use entire ice surface
  • Additional moves in the field, spiral and step sequences will not be counted as step sequences but will be counted as transitions and marked as such

Silver

2:10 max

* means element is required

Max 5

  • All single jumps are permitted, including single Axel-type jumps
  • Min 1*, max 3 combos or sequences
  • One combination may contain 3 jumps, other not more than 2 jumps
  • Each jump may be repeated once, but only as part of combo or sequence
  • No double or triple jumps are permitted

Max 3

  • Spins must be of different nature (with different abbrevations in the SOV table)
  • Min 3 revs; 3 revs on each foot if change of foot
  • Min 2 revs in position
  • Required: a spin combination with a change of foot*

Макс. 1

  • A straing line, circular or serpentine step sequence or spiral sequence*
  • Must use at least 1/2 ice surface
  • Additional moves in the field, spiral and step sequences will not be counted as step sequences but will be counted as transitions and marked as such

Bronze

1:40 max

* means element is required

Макс. 4

  • All single jumps are permitted
  • Min 1*, max 3 combos or sequences
  • One combination may contain 3 jumps, other not more than 2 jumps
  • Each jump may be repeated once, but only as part of combo or sequence
  • No Axel-type jumps, no double or triple jumps are permitted

Max 2

  • Spins must be of different nature (with different abbrevations in the SOV table)
  • Min 3 revs; 3 revs on each foot if change of foot
  • Min 2 revs in position
  • Flying spins are not permitted

Max 1

  • A straing line, circular or serpentine step sequence or spiral sequence*
  • Must use at least 1/2 ice surface
  • Additional moves in the field, spiral and step sequences will not be counted as step sequences but will be counted as transitions and marked as such

Pre-Bronze

1:40 max

Max 4

  • Half and single-revolution jumps are permitted, excluding Lutz and Axel jumps
  • Min 1*, max 3 combos or sequences
  • Single Lutz, single Axel, double and triple jumps are not permitted

Max 2

  • Min 3 revs
  • Flying spins are not permited

 

  • Connecting steps and turns throughout the program are required

Notes

  1. The table contains a maximal possible duration of a program. A real program may be shorter. A penalty is applied if the program time exceeds the limit.
  2. In case of New Judging System, the program component points are multiplied by the factor 1.6.
  3. The following penalties are applied in case of Old Judging System 6.0:
  4. A jump sequence may consist of any number of jumps of any number of revolutions that must be linked by non-listed jumps (e.g. Euler, mazurka etc.) and hops immediately following each other; there can be no three turns/Mohawks during the sequence. Only two jumps with highest values will count: the sum or their values is multiplied by the factor of 0.8.

    A value of jump combination is equal to the sum of values of all its jumps (not more than 3). A jump combination cannot contain non-listed jumps and turns. A double 3-turn between jumps in a combination is treated as error that implies a negative GOE, but the element remains a jump combination even in this case.

  5. Spins are treated as different if they have different abbreviations in SOV table. For instance, a layback (LSp) and scratch (USp) spins are different, but scratch and back scratch spins are not (both have the name USp). Any spin combination without a change of foot has the name CoSp, with a change of foot CCoSp. (A spin is called a combination if there is at least one change of base positions: upright, sit, camel. Layback and Biellmann positions are treated as upright.) Hence, there cannot be two spin combinations with or without change of foot.
  6. If more than one step or spiral sequences are performed, then only the first sequence is counted as a program element; all other are treated as transitions and marked as such.