Level, Time |
Jump Elements |
Spins |
Step Sequences |
Masters
3:10 max
* means element is
required
|
Max 7
- Required: 1 Axel-type jump*
-
Min 1*, max 3 combos or sequences
-
One combination may contain 3 jumps, other not more than 2 jumps
-
Each jump may be repeated once, but only as part of combo or
sequence
-
Single, double or triple jumps are permitted
|
Max 3
-
Spins must be of different nature (with
different abbrevations in the SOV table)
-
Min 5 revs; 4 revs on each foot if change of foot
-
Min 2 revs in position
-
Required: a spin combination with a change of foot*,
a flying spin*
|
Max 1
-
A straing line, circular or serpentine step sequence or
spiral sequence*
-
Must use entire ice surface
-
Additional moves in the field,
spiral and step sequences will
not be counted as step
sequences but will be counted
as transitions and marked as
such
|
Gold
2:40 max
* means element is
required
|
Max 6
-
Single jumps, Axel-type and double jumps are permitted,
excluding double Flip, double Lutz, and double Axel
-
Min 1*, max 3 combos or sequences
-
One combination may contain 3 jumps, other not more than 2 jumps
-
Each jump may be repeated once, but only as part of combo or
sequence
-
Double Flip, double Lutz, double Axel and triple jumps
are not permitted
|
Max 3
-
Spins must be of different nature (with
different abbrevations in the SOV table)
-
Min 4 revs; 4 revs on each foot if change of foot
-
Min 2 revs in position
-
Required: a spin combination with a change of foot*,
a flying spin*
|
Max 1
-
A straing line, circular or serpentine step sequence or
spiral sequence*
-
Must use entire ice surface
-
Additional moves in the field,
spiral and step sequences will
not be counted as step
sequences but will be counted
as transitions and marked as
such
|
Silver
2:10 max
* means element is
required
|
Max 5
-
All single jumps are permitted, including single Axel-type jumps
-
Min 1*, max 3 combos or sequences
-
One combination may contain 3 jumps, other not more than 2 jumps
-
Each jump may be repeated once, but only as part of combo or
sequence
-
No double or triple jumps are permitted
|
Max 3
-
Spins must be of different nature (with
different abbrevations in the SOV table)
-
Min 3 revs; 3 revs on each foot if change of foot
-
Min 2 revs in position
-
Required: a spin combination with a change of foot*
|
Макс. 1
-
A straing line, circular or serpentine step sequence or
spiral sequence*
-
Must use at least 1/2 ice surface
-
Additional moves in the field,
spiral and step sequences will
not be counted as step
sequences but will be counted
as transitions and marked as
such
|
Bronze
1:40 max
* means element is
required
|
Макс. 4
-
All single jumps are permitted
-
Min 1*, max 3 combos or sequences
-
One combination may contain 3 jumps, other not more than 2 jumps
-
Each jump may be repeated once, but only as part of combo or
sequence
-
No Axel-type jumps, no double or triple jumps are permitted
|
Max 2
-
Spins must be of different nature (with
different abbrevations in the SOV table)
-
Min 3 revs; 3 revs on each foot if change of foot
-
Min 2 revs in position
-
Flying spins are not permitted
|
Max 1
-
A straing line, circular or serpentine step sequence or
spiral sequence*
-
Must use at least 1/2 ice surface
-
Additional moves in the field,
spiral and step sequences will
not be counted as step
sequences but will be counted
as transitions and marked as
such
|
Pre-Bronze
1:40 max
|
Max 4
-
Half and single-revolution jumps are permitted,
excluding Lutz and Axel jumps
-
Min 1*, max 3 combos or sequences
-
Single Lutz, single Axel, double and triple jumps are not permitted
|
Max 2
-
Min 3 revs
-
Flying spins are not permited
|
-
Connecting steps and turns throughout
the program are required
|